RODRIGO.EXE

LOADING

Character Modeling A to Z


nrose.io


  • Course duration
    6 Weeks
  • Lectures
    10
  • Quizzes
    10
  • Skill level
    Beginner
  • Expiry date
    Lifetime
  • Certificate
    Yes
Rodrigo Rodrigo.exe
6 Weeks
0 Enrolled
10 Reviews

  • Course Details

বাংলাদেশে বাংলা ভাষায় এই প্রথম বার এর মতো শিখুন খুবই সহজে "Character Modelling A to Z" এর এই Journey তে আমাদের সাথে ।

"Highly Paid Secured Job Opportunities" এবং আরও অনেক সুবিধাসহ Introducing "Road to Game Development " এর Intermediate series এর প্রথম কোর্স "Character Modelling A to Z"। 

এই Journey তে আপনার সাহায্যের জন্য থাকবে আমাদের 24/7 Support, Live Problem Solving Session's এবং Professional video tutorials যা আপনার এই Journey কে করে তুলবে আরো Easy and Enjoyable.

 

 

Software Overview, Steps, Outlines:

Modeling- Zbrush and Maya 

Uv- Maya 

Texturing- Substance Painter 

Rig & Skinning- Maya (Advanced Skeleton) 

Posing- Maya (Studio Library) 

Lightning and Render- Maya (Arnold) 

 

Here's a brief overview of each step: 

1. Modeling: 

  • Using Maya and ZBrush, you'll start by creating the basic shape of the character, blocking out the main proportions and forms. 
  • In ZBrush, you can add high-resolution details and sculpt the character to give it a more refined look. 
  • Focus on creating a clean and efficient topology for animation purposes. 

2. UV: 

  • Unwrapping the UVs is an essential step to prepare the model for texturing. 
  • In Maya, you'll lay out the UVs, making sure there's minimal distortion and good texture space utilization. 

3. Texturing: 

  • With Substance Painter, you'll paint and create texture maps for the character. 
  • Utilize different material properties like color, roughness, normal, and displacement maps to bring the character to life. 

4. Rig & Skinning: 

  • Advanced Skeleton in Maya will help you rig the character, setting up the bones and controls for animation. 
  • Skinning involves assigning weights to the character's vertices to ensure the mesh deforms correctly with the rig's movements. 

5. Posing: 

  • Using studio Library for poses 
  • Pose the rigged character to bring out their personality and tell a story through the pose. 
  • Ensure the rig allows for natural and expressive posing. 

   

6. Lighting and Render: 

  • Use Arnold for rendering the final character in Maya. 
  • Set up proper lighting and shading to showcase the character's details and textures effectively. 

7. Bonus: 

-Grooming : Using X Gen 

-Basics of Xgen 

-Modifiers: clumping and noise 

-Finalizing 

 

Rendering the character again with grooms. 

 

Price: 75% discount এ ৩৯৯৯/= টাকার কোর্স এখন মাত্র ৯৯৯/= টাকায়।

 

Message Us Chat on Messenger